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Item
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Performance of Ray Tracing on Graphical Processing Unit
https://meral.edu.mm/records/9370
https://meral.edu.mm/records/93708f03e0b6-3dc4-44eb-a433-7094ba681ade
02e1c6aa-5f2b-44fc-9bc0-6992f784edd5
Name / File | License | Actions |
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Publication type | ||||||
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Journal article | ||||||
Upload type | ||||||
Publication | ||||||
Title | ||||||
Title | Performance of Ray Tracing on Graphical Processing Unit | |||||
Language | en | |||||
Publication date | 2022-12-31 | |||||
Authors | ||||||
Wint Pa Pa Kyaw | ||||||
Soe Mya Mya Aye | ||||||
Description | ||||||
Ray tracing in computer graphic is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. This paper presents image generation using ray-trace method by Graphical Processing Unit (GPU). Modern GPUs have enormous amounts of arithmetic processing power. If better graphic card is used, this method can be employed to generate real-time animation. This paper presents that the required memory bandwidth is reduced using constant memory rather than global memory. GPUs for parallel programming have emerged as a low-cost. Since modern graphics processors have high memory bandwidth as well as great computational power, running ray tracing on them achieves the speed. In this paper, ray tracing is demonstrated with implementation of high performance Compute Unified Device Architecture (CUDA). The implementation achieves the performance of traced rays in constant memory rather than global memory. |
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Keywords | ||||||
Compute Unified Device Architecture (CUDA), Graphical Processing Unit (GPU), ray tracing, constant memory, global memory | ||||||
Journal articles | ||||||
2022 | ||||||
University of Yangon Research Journal | ||||||
399-410 | ||||||
11, No. 1 |