Index Link

  • RootNode

Item

{"_buckets": {"deposit": "94f90320-5883-4b32-ae34-358bd0a0080c"}, "_deposit": {"created_by": 87, "id": "5435", "owner": "87", "owners": [87], "owners_ext": {"displayname": "k-nyein", "username": "k-nyein"}, "pid": {"revision_id": 0, "type": "recid", "value": "5435"}, "status": "published"}, "_oai": {"id": "oai:meral.edu.mm:recid/5435", "sets": ["user-suoe"]}, "communities": ["suoe"], "item_1583103067471": {"attribute_name": "Title", "attribute_value_mlt": [{"subitem_1551255647225": "The Effect of Game Addiction on Aggressive Behaviour among University Students in Sagaing District", "subitem_1551255648112": "en"}]}, "item_1583103085720": {"attribute_name": "Description", "attribute_value_mlt": [{"interim": "The  main  purpose  of  this  study  is  to  investigate  the  effect  of  game  addiction  on  aggressive behaviour  among  university students  in  Sagaing  District.  The  quantitative  research  design  and descriptive  survey  method  were  used  in  this  study.    A  total  of  554  university  students  from  four universities were selected as participants by using simple random sampling technique. As research instruments,  Game  Addiction  Scale  (Lemmens,  Valkenburg  \u0026  Peter,  2009)  and  Aggression Questionnaire (Faris, Ishak \u0026 Ramli, 2016) were used to measure students’ game addiction and aggressive  behaviour.  According  to  the  result  of  descriptive  statistics,  it  can  be  said  that the students  were  moderately  addicted  to playing games.  Next, t test  indicated  that  there  were significant differences in both overall game addiction and in subscales of game addiction between male  and  female  students.  Furthermore,  significant  difference  was  also  found  in  total  aggressive behaviour  by  gender  in  which  females  were  significantly  higher  than  male  students  (t=-2.478, p\u003c0.05). Although  there  was  no  significant  difference  in  overall  game  addiction  by  university, significant differences  was  found  in  total  aggressive  behaviour  among  game  players.    Moreover, Pearson  Product  Moment  Correlation  revealed  that  game  addiction  of  university  students  was significantly correlated with their aggressive behaviour (r = .342, p\u003c0.001). According to multiple regression  analyses,  it  was  revealed  that  game  addiction  was  key  predictor  on  aggressive behaviour. Therefore, it is hoped that this study may provide a lot of information to the  teachers, parents and administrators concerning how the students can be addictive to playing games and the effect of students’ game addiction on aggressive behaviour."}]}, "item_1583103108160": {"attribute_name": "Keywords", "attribute_value_mlt": [{"interim": "Game"}, {"interim": "addiction"}, {"interim": "game addiction"}, {"interim": "aggressive behaviour"}]}, "item_1583103120197": {"attribute_name": "Files", "attribute_type": "file", "attribute_value_mlt": [{"accessrole": "open_access", "date": [{"dateType": "Available", "dateValue": "2020-09-17"}], "displaytype": "preview", "download_preview_message": "", "file_order": 0, "filename": "30. U Nay Zaw Aung (417-428).pdf", "filesize": [{"value": "517 Kb"}], "format": "application/pdf", "future_date_message": "", "is_thumbnail": false, "licensetype": "license_0", "mimetype": "application/pdf", "size": 517000.0, "url": {"url": "https://meral.edu.mm/record/5435/files/30. U Nay Zaw Aung (417-428).pdf"}, "version_id": "af0c765b-0b2a-47a3-bbd1-4c587d62705f"}]}, "item_1583103131163": {"attribute_name": "Journal articles", "attribute_value_mlt": [{"subitem_issue": "9B", "subitem_journal_title": "Journal of the Myanmar Academy of Arts and Science", "subitem_pages": "417-428", "subitem_volume": "18"}]}, "item_1583105942107": {"attribute_name": "Authors", "attribute_value_mlt": [{"subitem_authors": [{"subitem_authors_fullname": "Nay Zaw Aung"}, {"subitem_authors_fullname": "Yar Zar Chit"}]}]}, "item_1583108359239": {"attribute_name": "Upload type", "attribute_value_mlt": [{"interim": "Publication"}]}, "item_1583108428133": {"attribute_name": "Publication type", "attribute_value_mlt": [{"interim": "Journal article"}]}, "item_1583159729339": {"attribute_name": "Publication date", "attribute_value": "2020-08-31"}, "item_title": "The Effect of Game Addiction on Aggressive Behaviour among University Students in Sagaing District", "item_type_id": "21", "owner": "87", "path": ["1597762186593"], "permalink_uri": "http://hdl.handle.net/20.500.12678/0000005435", "pubdate": {"attribute_name": "Deposited date", "attribute_value": "2020-09-17"}, "publish_date": "2020-09-17", "publish_status": "0", "recid": "5435", "relation": {}, "relation_version_is_last": true, "title": ["The Effect of Game Addiction on Aggressive Behaviour among University Students in Sagaing District"], "weko_shared_id": -1}

The Effect of Game Addiction on Aggressive Behaviour among University Students in Sagaing District

http://hdl.handle.net/20.500.12678/0000005435
3e14340b-b4b0-49db-9c90-e4fe04331c58
94f90320-5883-4b32-ae34-358bd0a0080c
None
Name / File License Actions
30. 30. U Nay Zaw Aung (417-428).pdf (517 Kb)
Publication type
Journal article
Upload type
Publication
Title
Title The Effect of Game Addiction on Aggressive Behaviour among University Students in Sagaing District
Language en
Publication date 2020-08-31
Authors
Nay Zaw Aung
Yar Zar Chit
Description
The main purpose of this study is to investigate the effect of game addiction on aggressive behaviour among university students in Sagaing District. The quantitative research design and descriptive survey method were used in this study. A total of 554 university students from four universities were selected as participants by using simple random sampling technique. As research instruments, Game Addiction Scale (Lemmens, Valkenburg & Peter, 2009) and Aggression Questionnaire (Faris, Ishak & Ramli, 2016) were used to measure students’ game addiction and aggressive behaviour. According to the result of descriptive statistics, it can be said that the students were moderately addicted to playing games. Next, t test indicated that there were significant differences in both overall game addiction and in subscales of game addiction between male and female students. Furthermore, significant difference was also found in total aggressive behaviour by gender in which females were significantly higher than male students (t=-2.478, p<0.05). Although there was no significant difference in overall game addiction by university, significant differences was found in total aggressive behaviour among game players. Moreover, Pearson Product Moment Correlation revealed that game addiction of university students was significantly correlated with their aggressive behaviour (r = .342, p<0.001). According to multiple regression analyses, it was revealed that game addiction was key predictor on aggressive behaviour. Therefore, it is hoped that this study may provide a lot of information to the teachers, parents and administrators concerning how the students can be addictive to playing games and the effect of students’ game addiction on aggressive behaviour.
Keywords
Game, addiction, game addiction, aggressive behaviour
Journal articles
9B
Journal of the Myanmar Academy of Arts and Science
417-428
18
0
0
views
downloads
Views Downloads

Export

OAI-PMH
  • OAI-PMH DublinCore
Other Formats