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  <responseDate>2026-06-13T02:48:15Z</responseDate>
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      <header>
        <identifier>oai:meral.edu.mm:recid/6288</identifier>
        <datestamp>2021-12-13T05:02:23Z</datestamp>
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        <oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns="http://www.w3.org/2001/XMLSchema" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
          <dc:title>Advantage of Initiative Revisited: A case study using Scrabble AI</dc:title>
          <dc:creator>Htun Pa Pa Aung</dc:creator>
          <dc:creator>Hiroyuki Iida</dc:creator>
          <dc:description>This paper explores the advantage of initiative using
Scrabble as a test bed. Recently, a list of solved two-person zerosum
games with perfect information has increased. Among them,
most of the games are a win for the first player (i.e., the advantage
of initiative), some are draws, and only a few games are a win
for the second player. Self-play experiments using Scrabble AIs
were performed in this study. The results show that the player
who established an advantage in the early opening took higher
win expectancy. This implies that the advantage of initiative
should be reconsidered to apply for all levels including nearly
perfect players. Thus, we meet a new challenge to improve the
rules of a game to maintain the fairness. The game of Scrabble
gives an interesting example while giving a randomized initial
position. This discussion can be extended to other domains when
AI becomes much stronger or smarter than before.</dc:description>
          <dc:date>2018-11-02</dc:date>
          <dc:identifier>http://hdl.handle.net/20.500.12678/0000006288</dc:identifier>
          <dc:identifier>https://meral.edu.mm/records/6288</dc:identifier>
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